This is an analog game produced by my team members and I.
Team: Bryan, Elliyana, Satria, Joel and Eileen.
Gameboard
Game Concept
It is a 2-player
game where players race to build stations in order to form a route from the
start to the finish. After which, the players will attempt to move along the
route to the finish. Another alternative way would be to build as many stations
as possible.
Target Audience
The game is
designed for players aged 13 to 17. As such, we try to make the game rules as
simple as possible, while making sure that it is still engaging enough with
interaction between players.
We find
that 13-17 years old is the time where they start to come into contact with
such games (think Monopoly) and we felt that it will be good to have some form
of strategy in our game. Even so, the deck forms some form of luck which means
that players can only strategize with what they have, and try to read the other
player's actions and play-style. This game is designed to be easy to pick up,
and the Wild cards are not meant to be too punishing such that it will
demoralize the other player.
Gameplay
Game
Goal
There are 2
ways players can try to win the game.
- Build
stations that can lead the player token from START to FINISH
- -Build 8 stations first
The reason
for multiple win conditions is that players might be stuck and not getting to
draw the station(s) that they want/need to form a route from START to FINISH.
Therefore, we want to try and balance the game around not penalizing players
because of luck.
Game
Setup
- Shuffle
the deck of cards
-
Each
player places their player token on their respective starting spot.
- Each
player starts the game with 4 cards in their hands.
Games rules
- The
game is on a turn-based system
- Each
turn has 3 phases: the Draw Phase, the Main Phase, and the Discard Phase
Draw Phase
This signals the start of the turn. The player draws 2 cards from the
deck.
Main Phase
This phase is where the player does his/her actions. Each player has 3
Action Points (AP) to spend during his/her turn. Once a player has 0 AP left,
the Main Phase immediately ends.
- Each card played from the hand uses 1 AP.
- Each horizontal/vertical movement of the player token uses 1 AP.
- Each diagonal movement of the player token uses 2 AP.
- Players can do a combination of card-playing and movement, as long as
the total AP usage does not exceed 3.
- Players do not need to use any APs for the turn.
Discard Phase
This phase signifies the ending of the turn. The player checks to see if
he/she has more than 7 cards in hand. If he/she does, he/she discards down to 7
cards. If not, the turn ends and the other player takes his/her turn.
Discarding does not incur any APs.
Players can ONLY discard excess/unwanted cards during
the discard phase, and ONLY if they have more than 7 cards in their hand.
- Players
cannot play cards OUTSIDE of their turns
- Players
have to build a station FIRST before they can move onto it; if an empty plot of
land separates the player token from a station, the player CANNOT jump over the
empty plot
-
If
a station is destroyed and the player token is on it, the player token is moved
back to START
- There
is NO change given in the game; if a player is required to pay $3M but the
player only has a $5 million card, he/she HAS to use the card to pay
- If
a player token is at either station M, N, O or P, the player needs to have at
least $10 million in his hand before he can make the move to the line
- Once
the player has $10 million in his hand, he will move the player token to the
finish line and pay his $10 million; the 3 AP restriction does not activate in
this situation
- Moving
to the finish line requires 1 AP
Wild Cards mechanics
Demand
Your
opponent chooses a station you don't already control. You gain control of the
station.
The opponent has to choose a station that he/she has built, but you have
not.
If the opponent's player token is on the station that is chosen, the
player token is moved back to START.
If the player has no stations built, the card is simply put into the
Discard pile.
Resource
Sap
Your
opponent discards 2 cards from his/her hand.
If a player has only 1 card in hand, the player discards his/her hand.
Lock Out
Your
opponent loses a turn.
Set Fire
Choose a
line of stations (horizontal, vertical or diagonal).
For 1 turn,
your opponent cannot build any stations on that line, or move to or from any
stations in that line.
If a player token is on a station that is being Set Fire, the player
cannot move the token out of the station until his/her next turn.
Vandalize
For each $4
million paid, destroy 1 station built by your opponent.
If a player token is on the station(s) that is being destroyed, the
player token is moved to START.
The maximum number of stations that can be destroyed is 3 (since only
$12M is achievable)
Raze
Pay $6M and
choose a plot of land. If there is a station on the chosen plot of land,
destroy the station.
No stations
can be built on the plot of land for the remainder of the game.
If a player token is on the station that is being destroyed, the player
token is move to START.
Rulebook of our game
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Click to watch how the game play.