Friday 13 January 2012

Railway Magnate Boardgame

This is an analog game produced by my team members and I.
Team: Bryan, Elliyana, Satria, Joel and Eileen.

Gameboard



Game Concept
It is a 2-player game where players race to build stations in order to form a route from the start to the finish. After which, the players will attempt to move along the route to the finish. Another alternative way would be to build as many stations as possible.

Target Audience
The game is designed for players aged 13 to 17. As such, we try to make the game rules as simple as possible, while making sure that it is still engaging enough with interaction between players.

We find that 13-17 years old is the time where they start to come into contact with such games (think Monopoly) and we felt that it will be good to have some form of strategy in our game. Even so, the deck forms some form of luck which means that players can only strategize with what they have, and try to read the other player's actions and play-style. This game is designed to be easy to pick up, and the Wild cards are not meant to be too punishing such that it will demoralize the other player.


Gameplay
Game Goal
There are 2 ways players can try to win the game.
  • Build stations that can lead the player token from START to FINISH
  • -Build 8 stations first

The reason for multiple win conditions is that players might be stuck and not getting to draw the station(s) that they want/need to form a route from START to FINISH. Therefore, we want to try and balance the game around not penalizing players because of luck.

Game Setup
  • Lay out the game board
  • Shuffle the deck of cards
  •   Each player places their player token on their respective starting spot.
  • Each player starts the game with 4 cards in their hands.

Games rules
  • The game is on a turn-based system
  • Each turn has 3 phases: the Draw Phase, the Main Phase, and the Discard Phase
Draw Phase
This signals the start of the turn. The player draws 2 cards from the deck.

Main Phase
This phase is where the player does his/her actions. Each player has 3 Action Points (AP) to spend during his/her turn. Once a player has 0 AP left, the Main Phase immediately ends.

  • Each card played from the hand uses 1 AP.
  •  Each horizontal/vertical movement of the player token uses 1 AP.
  • Each diagonal movement of the player token uses 2 AP.
  •  Players can do a combination of card-playing and movement, as long as the total AP usage does not exceed 3.
  •  Players do not need to use any APs for the turn.

Discard Phase

This phase signifies the ending of the turn. The player checks to see if he/she has more than 7 cards in hand. If he/she does, he/she discards down to 7 cards. If not, the turn ends and the other player takes his/her turn. Discarding does not incur any APs.
Players can ONLY discard excess/unwanted cards during the discard phase, and ONLY if they have more than 7 cards in their hand.

  • Players cannot play cards OUTSIDE of their turns
  • Players have to build a station FIRST before they can move onto it; if an empty plot of land separates the player token from a station, the player CANNOT jump over the empty plot
  •   If a station is destroyed and the player token is on it, the player token is moved back to START
  • There is NO change given in the game; if a player is required to pay $3M but the player only has a $5 million card, he/she HAS to use the card to pay
  • If a player token is at either station M, N, O or P, the player needs to have at least $10 million in his hand before he can make the move to the line
  • Once the player has $10 million in his hand, he will move the player token to the finish line and pay his $10 million; the 3 AP restriction does not activate in this situation
  • Moving to the finish line requires 1 AP

Wild Cards mechanics

Demand
Your opponent chooses a station you don't already control. You gain control of the station.
The opponent has to choose a station that he/she has built, but you have not.
If the opponent's player token is on the station that is chosen, the player token is moved back to START.
If the player has no stations built, the card is simply put into the Discard pile.

Resource Sap
Your opponent discards 2 cards from his/her hand.
If a player has only 1 card in hand, the player discards his/her hand.

Lock Out
Your opponent loses a turn.

Set Fire
Choose a line of stations (horizontal, vertical or diagonal).
For 1 turn, your opponent cannot build any stations on that line, or move to or from any stations in that line.
If a player token is on a station that is being Set Fire, the player cannot move the token out of the station until his/her next turn.

Vandalize
For each $4 million paid, destroy 1 station built by your opponent.
If a player token is on the station(s) that is being destroyed, the player token is moved to START.
The maximum number of stations that can be destroyed is 3 (since only $12M is achievable) 

Raze
Pay $6M and choose a plot of land. If there is a station on the chosen plot of land, destroy the station.
No stations can be built on the plot of land for the remainder of the game.
If a player token is on the station that is being destroyed, the player token is move to START.

 
 Rulebook of our game

Page 1

Page 2

Page 3
Page 4

Page 5

Page 6


Click to watch how the game play.



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