Showing posts with label cargo flux. Show all posts
Showing posts with label cargo flux. Show all posts

Thursday, 24 January 2013

Art works for FYP game

Here are some of the artworks I did during the FYP (Final year project) games.
Some were being used, while some were later on edited or changed as the theme we had changes.

These are the 5 different types of cargos that I did for the Cargo Flux game which are to be travelling on the conveyor belt.





This is the cargo flux game poster done by my team mate while the logo of the "Cargo Flux" is being done by me.

This was drawn by me, supposingly to be put inside the game of Cargo Flux as it gives a more real effect of someone controlling the conveyor belt of where the cargos are moving to.

These are few of the buttons I did which indicates the pressing for the player so that it will allow the correct cargos to go through the conveyor belt. I did other colours like purple, pink, green too.
So the difference of the 2 same colour buttons, but one with "X" in it is, the button will appear to be just blue first, then when the player clicks the button,it will just turn with a "x" which indicates the cargos can be passed through the place.






Did some buttons for the theme "futuristic" for the player to start the game, pause, etc.










Tried and did some different backgrounds for the cargo flux, but was later part changed to a simpler one which is more futuristic and clean.



 


new backgrounds for futuristic theme. We're going for abstract, clean, colourful.







Tuesday, 19 June 2012

Cargo Flux

Cargo Flux
This is a digital prototype designed together by my FYP team.
The switches of the colours will be more enhanced by adding more of it and switching into other random colours once the player has successfully insert one of the cargo correctly.

This is digital prototype designed initially with our previous idea.

Our final idea


Objective:
Sort the cargos to their designated areas by changing the flow of the conveyor belts. Do so within a certain limit of time and within 3 lives to proceed to further levels of difficulty and the more cargos that you sort, the more points you get!

Controls:
Using the mouse, hover on the arrow keys which determined the direction of flow of the conveyor belts. Click the left mouse button to activate the arrow keys and change the direction flow of the conveyor belts.

Game rules:
Lives – The player is only given 3 lives per level. If he/she makes a mistake by sorting the
                             cargos into the wrong cargo area, 1 live will be taken away to pay for that mistake.
                             Once all lives are used up even while the time limit is still on going, the player has
                             failed that level and the level will be restarted.
Score – The player gains 10 points for each correct cargo sorted into their designated area.
                                No points will be given to wrongly sorted cargos. The player has only a certain time
                                limit at each level to try and score as much points as possible. The scores will be
                                tabulated at the end of each level to show the player how much he/she had scored.
Time – Each level has different time limits for the player to clock. This affected by the
                             difficulty of the level. Once the time limit is reached the game is instantly stopped
                             and the player will be brought to the next level, which is only if the player still has
                             lives left.


Cargo Flux GDD here: https://www.dropbox.com/s/cws82f1sebe9aqf/CargoFlux%20GDD.doc
Click here to download the game: 
https://www.dropbox.com/s/pflxremzkis2jzv/CargoFlux_AceProductions.exe

Click here to see the showreel of the game:
https://www.dropbox.com/s/160nokiq0932r48/Showreel%20Final.wmv

Click here to see the rule book of the game:
https://www.dropbox.com/s/r6fklqtdhz3koxq/Cargo%20Flux%20Rule%20Book.doc