This is a digital prototype designed together by my FYP team.
The switches of the colours will be more enhanced by adding more of it and switching into other random colours once the player has successfully insert one of the cargo correctly.
This is digital prototype designed initially with our previous idea.
Our final idea
Objective:
Sort the cargos to their designated areas by changing the flow of the conveyor belts. Do so within a certain limit of time and within 3 lives to proceed to further levels of difficulty and the more cargos that you sort, the more points you get!
Sort the cargos to their designated areas by changing the flow of the conveyor belts. Do so within a certain limit of time and within 3 lives to proceed to further levels of difficulty and the more cargos that you sort, the more points you get!
Controls:
Using the mouse, hover on the arrow keys which determined the direction of flow of the conveyor belts. Click the left mouse button to activate the arrow keys and change the direction flow of the conveyor belts.
Using the mouse, hover on the arrow keys which determined the direction of flow of the conveyor belts. Click the left mouse button to activate the arrow keys and change the direction flow of the conveyor belts.
Game rules:
Lives – The player is only given 3 lives
per level. If he/she makes a mistake by sorting the
cargos into the wrong cargo area, 1 live will be taken away to pay for that mistake.
Once all lives are used up even while the time limit is still on going, the player has
failed that level and the level will be restarted.
cargos into the wrong cargo area, 1 live will be taken away to pay for that mistake.
Once all lives are used up even while the time limit is still on going, the player has
failed that level and the level will be restarted.
Score – The player gains 10 points for
each correct cargo sorted into their designated area.
No points will be given to wrongly sorted cargos. The player has only a certain time
limit at each level to try and score as much points as possible. The scores will be
tabulated at the end of each level to show the player how much he/she had scored.
No points will be given to wrongly sorted cargos. The player has only a certain time
limit at each level to try and score as much points as possible. The scores will be
tabulated at the end of each level to show the player how much he/she had scored.
Time – Each level has different time
limits for the player to clock. This affected by the
difficulty of the level. Once the time limit is reached the game is instantly stopped
and the player will be brought to the next level, which is only if the player still has
lives left.
Cargo Flux GDD here: https://www.dropbox.com/s/cws82f1sebe9aqf/CargoFlux%20GDD.doc
Click here to download the game:
https://www.dropbox.com/s/pflxremzkis2jzv/CargoFlux_AceProductions.exe
Click here to see the showreel of the game:
https://www.dropbox.com/s/160nokiq0932r48/Showreel%20Final.wmv
Click here to see the rule book of the game:
https://www.dropbox.com/s/r6fklqtdhz3koxq/Cargo%20Flux%20Rule%20Book.doc
difficulty of the level. Once the time limit is reached the game is instantly stopped
and the player will be brought to the next level, which is only if the player still has
lives left.
Cargo Flux GDD here: https://www.dropbox.com/s/cws82f1sebe9aqf/CargoFlux%20GDD.doc
Click here to download the game:
https://www.dropbox.com/s/pflxremzkis2jzv/CargoFlux_AceProductions.exe
Click here to see the showreel of the game:
https://www.dropbox.com/s/160nokiq0932r48/Showreel%20Final.wmv
Click here to see the rule book of the game:
https://www.dropbox.com/s/r6fklqtdhz3koxq/Cargo%20Flux%20Rule%20Book.doc
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